Hidden Danger That Online Gaming Can Possess

Check out the potential for hidden risks in online gaming.

It’s no secret that more kids than ever are engaging in online gaming, but for others, the activity has developed into a major problem. According to a recent Macquarie University study, about 3% of kids may suffer from Internet Gaming Disorder, a condition that can be diagnosed (IGD). Since 2013, IGD has been listed as a mental disorder in the Diagnostic and Statistical Manual of Mental Disorders (DSM).

In a study of about 1000 teenagers, it was discovered that 3% of them had symptoms of IGD and that 10% had a “problem” with video games. Anyone can become addicted to screens, but according to research, children are more at risk if they struggle with impulse control and if their basic needs, such as self-esteem, inclusion, a sense of accomplishment, and control, are better satisfied online than in real life.

The same researchers earlier this year published a series of case studies of kids between the ages of 11 and 13 that revealed problematic use of social media and excessive usage of video games, including Counter-Strike: Global Offensive, Call of Duty, Roblox, and Fortnite. When their preferred screen was taken away, some children threatened to kill themselves, and others started fighting with their parents. Young people who haven’t fully mastered self-control and willpower are especially prone to developing negative behavioral habits.

“A lot of our behavior on social media and in video games is repetitive and doesn’t require a lot of mental effort.” He said that playing computer games too much can lead to brain shrinkage, which can be seen in brain scans of people who use screens a lot. The brain is the epitome of an organ that must be used or lost. When we exert a lot of mental effort, the brain creates new connections to keep up with the second-by-second changes. It can be losing connections if it isn’t being questioned, he added. That would be a worry for anyone at any age, but it is especially worrisome for developing brains.

Teens who spend more time in their beds, have declining academic performance, lie about how much time they spend playing video games, and give up hobbies and friendships they formerly enjoyed are all warning indications of IGD. Those afflicted could experience fatigue and irritability, and if someone attempts to keep them from the game, they might even lash out or become violent. A new therapy program for problematic gaming that was developed in collaboration with academics from Hamburg University is being tested, and the Macquarie team is looking for volunteers to participate.

In mid-October, a free study will take place on the Central Coast of New South Wales. But in order to be qualified, individuals must be willing to attend 13–16 sessions and be able to travel to Wyong.

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