More and more individuals are demonstrating their passion for video games by congregating in public areas to combat Pokemon Go virtual critters that have been superimposed over actual surroundings while holding their phones in strange postures. News stories of people jumping off cliffs or breaking into homes are difficult to ignore when people are so engrossed in their video game world. Games are becoming increasingly complex. Through a gamification culture, they are energizing the workplace and improving our daily lives.

According to Todd Richmond, an IEEE member and the director of prototype development at the Institute of Creative Technologies at the University of Southern California, “Apple (AAPL) is poised to make billions of dollars from Pokemon as they get a cut of things from the app store,” in relation to this. Nintendo, which owns the Pokemon Co., stated that because it didn’t develop the game, its financial impact would be minimal. The lesson here is to find out who the designers of augmented reality are. Don’t stop at Pokemon. You don a headset to view a scene in virtual reality that appears real. When imaginary events or objects are superimposed over real-world locations, such as when Pokemon characters are positioned in the center of a city park, this is known as augmented reality (AR). The Mobile Augmented Reality Lab at New York University is directed by Semblance AR CEO Mark Skwarek, who frequently evaluates innovations a year before they are released.

The HTC Vive is regarded as more virtual reality than augmented reality because it allows you to move about inside the video game. Skwarek claims that because of the way it manipulates your senses, you can actually feel the heat from the laser weapons cutting through the air. Having worked in the AR industry since 2000, Skwarek adds, “I wanted to purchase HTC Vive stock the second after using HTC Vive because it was so wonderful. So, I called my stockbroker. I’ve never used anything quite like it in my entire life.”

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