Gaming Evolution
Gaming |
Gaming Evolution From The 2000s To The 2020s Is Actually Revolutionary
It was the growth of the internet and smartphones that increased the gaming industry's revenue from tens of billions to hundreds of billions. The viability of subscription and freemium services served as a primer. Microsoft introduced the Xbox Live online gaming service in 2001. It offered gamers access to voice chat and multiplayer matchmaking services in exchange for a monthly subscription fee, and it immediately gained popularity among customers. With the 2004 release of World of Warcraft on PCs, Blizzard entered the Massive Multiplayer Online (MMO) subscription industry, r | Click Here...